Edit: This isn’t accurate. I used the 3DS version to compare unaware that the 3DS versions of the same stages have larger blast zones.
This is actually comparing patches 1.04 and 1.08, but supposedly the only change to LM in 1.06(7) was increased knock back on Jolt Haymaker.
I tested all of this against Mario on Omega Battlefield(FD’s background hurts my eyes). For all hits Mario is standing near the right ledge in the default reset position. These KO Percentages are based on the very percent the lighting spark effect starts. So a lot of this can be DI’d. Though because this is on the training stage none of these attacks consider rage or the freshness bonus. So in all likelyhood everything KOs sooner than the percentages listed.
- Up Air 307% > 295%
- Back Air 221% -> 206%
- Forward Air 254% -> 237%
- Down Tilt 383% -> 367%
- Up Tilt 202% -> 193%
- Dash Attack 169% -> 152%
- Forward Tilt(Strong) 121% -> 111%
- Up Smash 94% -> 89%
- Down Smash 116% -> 109%
- Side Smash 80%->73%
- Side Smash(Up-Weak) 114% -> 107%
- Side Smash(Up-Strong) 100% -> 97%
- Straight Lunge 64% -> 57%
- Rising Uppercut 118% -> 107%
- KO Punch 24% -> 22%